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Humakt

Page history last edited by Bruce Mason 13 years, 12 months ago

Humakt

God of Death and Severance

Humakt is the god of Death, Severance and Oaths. He was a child of Umath (the primal air) and spent his early days honing his skills as a warrior. During the Storm Age, he discovered the power of Death. When he saw what it was capable of he swore to use it wisely but Death was stolen from him and it was spread from god to god, who used it indiscriminately. Soon, everything began to die. Humakt renounced his kin and set out to recover the lost power. He used it to separate the living from the dead and with each victory regained more of Death to himself.

Humakt is usually depicted as a sword though some cults prefer to portray him as an armoured (but sword-wielding) warrior. His temples often serve as mercenary hiring halls and many mercenary groups support their own shrine or temple. 

  • Runes: Death, Truth.
  • Pantheon: Orlanth
  • Worshippers: Mercenaries, warriors, haunted wanderers.
  • Worshipper Duties: Accepting the finality of death, defeating undead, upholding truth and honour.
  • Cult Skills: All Sword Combat Styles, Athletics, Brawn, Lore (Burial Rites), Lore (Humakt), Lore (Regional), Lore (Tactics), Resilience.
  • Cult Common Magic Spells: Bladesharp, Detect Enemy, Endurance, Oath of Ordeal, Hand of Death, Pierce.
  • Divine Magic: Standard plus Sever Spirit, True(Sword).
  • Special Divine Magic:  Counter Undead, Morale, Oath, Reveal Truth
  • Allied Divine Magic spells:
    • Hedkoranth provides Shield. 

 

Initiate Membership

Requirements: Standard.

Special Notes: Initiates may not be brought back from the dead by any means. Their bodies cannot be turned into undead. Once accepted into the cult, the initiate must take a Humakt gift and accept a Humakt geas. Only one gift may be taken at this time. Initiates are forbidden to learn Dullblade. 

 

Acolyte Membership

Standard 

 

Sword (Runelord) Membership

Standard plus must have attained 90% in a Sword style 

 

 

Humakti Gifts and Geases

All gifts and their associated geases are based on the same truth; by properly emulating his god, an initiate becomes more like Humakt. The relevant information can be found in Cults of Glorantha.

For more on Humakt see: the cult description on Glorantha.com, the entry in the Prosopaedia and read about Biturian Varosh's encounter with Humakti in Prax.

 

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