Urox
Berserker God, Chaos Foe
Urox is the wildest of Orlanth’s brothers and is a member of the Orlanth pantheon. His followers are tolerated among the Orlanthi barbarians because he is the foe of Chaos, the last defender against the end of the world. During the Great Darkness, he fought and slew Wakboth, the Devil. His worshippers emulate him by defeating Chaos, getting drunk and making enemies.
He is depicted as a powerful, bull-headed man. Urox’s temples are rarely larger than shrines. However, scattered throughout the barbarian lands are special places, sacred to the bull. These Holy Sites support major and great temples.
- Runes: Air, Beast, Death
- Pantheon: Orlanth.
- Worshippers: Bullies, drunkards, troublemakers, chaos fighting warriors.
- Worshipper Duties: Defeating Chaos, getting drunk, defeating enemies, making enemies.
- Cult Skills: Any Combat Style involving sword or axe, Storm Bull Combat Style (any two handed weapon), Brawn, First Aid, Resilience, Survival, Lore (Storm Bull).
- Cult common magic: Detect Enemies, Dispel Magic, Fanaticism, Protection.
- Divine Spells: All standard plus Berserk
- Special Divine Spells: Defend Against Chaos, Face Chaos
Initiate Membership
Requirements: Standard plus candidates must be free of any Chaos taint.
Special Notes: Initiates gain the use of the Sense Chaos skill. Uroxi may only marry initiates, acolytes, and priestesses of Earth goddesses. Any initiate must obey the orders of the Jarl who initiated them until he becomes a Jarl himself.
Acolyte Membership
Requirements: Standard.
Jarl (Runelord) Membership
Requirements: A candidate must have 90% or more in his main Weapon skill, and have 90% or more in four of the following: Dodge, Ride, Perception, Sense Chaos, Shield, Tracking, a second Weapon skill.
Special Note: Jarls give 90% of their time and income to the cult but since their small bands are the religion, they can usually spend the money and assign the time as they see fit. Jarls gain access to Divine Intervention on a 1D10 rather than 1D100.
Special Benefits
- Initiates gain the Sense Chaos ability and a +10% bonus to Brawling when striking unexpectedly.
- Acolytes can sober up immediately, no matter how drunk they are, in response to danger. They are also unaffected by any fear or morale effect caused by a Chaos creature.
- Jarls feel no ill effects from non-magical cold and suffer no penalty should they be in the Spirit World.
Associated Cults
- Chalana Arroy: Cure Chaos Wound
- Ernalda: Provides EarthPower.
- Eritha: provides the language skill of Beast Speech
- Zorak Zoran: provides all special divine magic.
Links
Mythology on Glorantha.com, entry for the Storm Bull in the Prosopaedia, and Biturian Varosh's encounter with Storm Bull cultists in Prax.
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