Bugbear
Stat Block
Characteristics | | Attributes | | Locations |
---|
Char |
Roll
|
Avg
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
4D6+6 |
20 |
|
Strike Rank |
10 (11) |
|
1-3 |
Right Leg |
2/7
|
CON |
3D6 |
11 |
|
Combat Acts |
2 |
|
4-6 |
Left Leg |
2/7
|
SIZ |
3D6+12 |
23 |
|
Damage Mod |
+1D8 |
|
7-9 |
Abdomen |
3/8
|
INT |
3D6 |
11 |
|
Armour Pen
|
-1 |
|
10-12 |
Chest |
3/9 |
POW |
3D6 |
11 |
|
MPs |
11 |
|
13-15 |
Right Arm |
2/6 |
DEX |
3D6 |
11 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/6 |
CHA |
2D6+2 |
9 |
|
|
|
|
19-20 |
Head |
2/7 |
Traits
Night Sight: Treat partial darkness as illuminated and full darkness as partial darkness.
Combat
A large, surly and spectacularly unruly race of goblinoids, an average bugbear is about the size in terms of weight and reach as brown bear. Despite this, they have a cultural propensity to attacks from ambush so tend to be stealthier than might be expected. Although they have claws, they are not large or hard enough to count as formidable natural weapons but do give them an unarmed combat damage of 1D6. Bugbears prefer simple two-handed weapons though some use large one-handed weapons alongside shields. Morningstars, Ball & Chains and Maces are favoured close combat weapons with stun location, bash and bypass parry being the most common Combat Manoeuvres chosen. Javelins are favoured as missile weapons.
Natural Weapons
Claws S/T 1D6 Grip
Armour
Thick hide: 2APs, no Armour Penalty. Bugbears except for their fearsome champions and chieftains rarely wear any armour beyond thick furs on the torso. (1AP, Armour Penalty -1)
Skills
Despite their size, bugbears are proficient at ambushing and stealth. Their claws, however, make fine manipulation and many arts and crafts difficult.
Magic
Most bugbears have just 1-3 points of Common Magic. Bandit's Cloak, bludgeon, protection, speedart, multimissile and befuddle are popular spells. Higher Magic is restricted to specialists who zealously guard their secrets and the status it gives them.
Character Generation
Cultural Background
Primitive, Nomadic or Barbarian.
Professions
Champion, Hunter, Mercenary, Priest, Shaman, Warrior, Tracker, Witch.
Magic
Common Magic Spells from the appropriate cultural background.
Cults
Primitive Bugbears are spirit magic users. Nomadic and Barbarian Bugbears vary between ancestor worship (spirit magic) or worship of a pantheon of gods.
Spirit magic users specialise in spirits to aid in hunting and ambush as well as having access to a wide variety of curse spirits. Ancestor spirits are occasionally summoned but often demand exorbitant recompense and may often refuse to leave the body.
Divine Magic users likewise. For more information, see http://en.wikipedia.org/wiki/Hruggek#Bugbear_deities
Starting money & equipment
As per cultural background but metal armour is rarely seen.
NPCs
Bugbear warrior (novice)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
20 |
|
Strike Rank |
10 (11) |
|
1-3 |
Right Leg |
2/7
|
CON |
11 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/7
|
SIZ |
23 |
|
Damage Mod |
+1D8 |
|
7-9 |
Abdomen |
3/8
|
INT |
10 |
|
Armour Pen
|
-1 |
|
10-12 |
Chest |
3/9 |
POW |
10 |
|
MPs |
10 |
|
13-15 |
Right Arm |
2/6 |
DEX |
11 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/6 |
CHA |
9 |
|
|
|
|
19-20 |
Head |
2/7 |
Combat
Combat Styles: 2H Mace 71%, Mace & Shield 51%, Unarmed 51%, Javelin 52%
Weapon S/R (skill) Damage Special CMs AP/HP
Morningstar M/S 71% 2D4+1D8 Stun, 4/10
Heavy Mace (2H) L/L 71% 1D10+1+1D8 Stun, sunder, 6/10
Heavy Mace (1H) L/L 51% 1D8+1+1D8 Stun
Heater Shield L/S 51% 1D4+1D8 6/18
Claws S/T 51% 1D6+1D8 (arms)
Javelin H 52% 1D8+1D8 range: 30m 3/8
Skills
Evade 42%, Persistence 20%, Resilience 42%
Athletics 61%, Brawn 63%, Evaluate 19%, Influence 18%, First Aid 21%, Insight 20%, Perception 40%, Sleight 30%, Stealth 51%, Survival 20%, Swim 31%, Track 20%
Magic
Common Magic 39%: Bandit's Cloak 1, Bludgeon 1, Multimissile 1.
Equipment
Armour / clothing: Thick fur hauberk (1AP, Armour Penalty -1)
Weapons: 2 Javelins. Heavy Mace, Morningstar, Heater Shield.
Bugbear hunter (novice)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
20 |
|
Strike Rank |
12 |
|
1-3 |
Right Leg |
2/7
|
CON |
14 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/7
|
SIZ |
23 |
|
Damage Mod |
+1D8 |
|
7-9 |
Abdomen |
2/8
|
INT |
8 |
|
Armour Pen
|
0 |
|
10-12 |
Chest |
2/9 |
POW |
10 |
|
MPs |
10 |
|
13-15 |
Right Arm |
2/6 |
DEX |
15 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/6 |
CHA |
6 |
|
|
|
|
19-20 |
Head |
2/7 |
Combat
Combat Styles: 2H Spear 55%, Unarmed 55%, Javelin 70%
Weapon S/R Damage AP/HP
Longspear L/VL 1D10+1+1D8 Impale 4/10
Claws S/T 1D6+1D8 (arms)
Javelin H 1D8+1D8 range: 30m 3/8
Skills
Evade 50%, Persistence 20%, Resilience 38% (20,10) (40)
Athletics 55%, Brawn 53%, Evaluate 14%, Influence 12%, Insight 18%, Perception 58%, Sleight 31%, Stealth 63%, Survival 38%, Swim 34%, Track 38%
Magic
Common Magic 36%: Bandit's Cloak 1, Multimissile 2.
Equipment
Armour / clothing: just enough to cover his modesty.
Equipment: hunting and camping gear.
Weapons: 3 Javelins, Longspear.
Bugbear Priest (novice initiate)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
18 |
|
Strike Rank |
12 |
|
1-3 |
Right Leg |
2/6
|
CON |
9 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/6
|
SIZ |
21 |
|
Damage Mod |
+1D6 |
|
7-9 |
Abdomen |
2/7
|
INT |
13 |
|
Armour Pen
|
0 |
|
10-12 |
Chest |
2/8 |
POW |
13(9) |
|
MPs |
9 |
|
13-15 |
Right Arm |
2/5 |
DEX |
10 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/5 |
CHA |
10 |
|
|
|
|
19-20 |
Head |
2/6 |
Combat
Combat Styles: Morningstar 48%, Unarmed 38%, Javelin 30%
Weapon S/R Damage AP/HP
Morningstar M/S 2D4+1D6 4/10
Claws S/T 1D6+1D6 (arms)
Javelin H 1D8+1D6 range: 30m 3/8
Skills
Evade 30%, Persistence 46%, Resilience 28%
Athletics 38%, Brawn 49%, Evaluate 33%, First Aid 23%, Influence 40%, Insight 36%, Perception 36%, Sleight 20%, Stealth 33%, Swim 27%
Magic
Common Magic 53%: Bandit's Cloak 1, Befuddle (2), Countermagic 2, Bludgeon 1
Divine Magic
Lore (Bugbear God) 66%, Pact (Bugbear God) 47% - Magnitude 5.
Choose one of the following packages depending on deity worshipped
Hruggek (Chief God): Berserk 1, Blessing 1, Dismiss Magic 1, True (Mace) 1. [Cult skills - Mace combat styles, Javelin, Brawn, Resilience, Stealth, Unarmed]
Hunting God: Blessing 1, Dismiss Magic, Sureshot 1, True (Spear). [Cult skills - Javelin, spear combat styles, stealth, perception, survival, track]
Equipment
Armour / clothing. "Fine" priestly robes.
Weapons: 2 Javelins, Morningstar.
Bugbear Shaman (novice spirit worshipper)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
17 |
|
Strike Rank |
10 |
|
1-3 |
Right Leg |
2/7
|
CON |
11 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/7
|
SIZ |
20 |
|
Damage Mod |
+1D6 |
|
7-9 |
Abdomen |
2/8
|
INT |
10 |
|
Armour Pen
|
0 |
|
10-12 |
Chest |
2/9 |
POW |
13 |
|
MPs |
13 |
|
13-15 |
Right Arm |
2/6 |
DEX |
10 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/6 |
CHA |
13 |
|
|
|
|
19-20 |
Head |
2/7 |
Combat
Combat Styles: Morningstar 37%, Unarmed 37%, Javelin 30%
Weapon S/R Damage AP/HP
Morningstar M/S 2D4+1D6 4/10
Claws S/T 1D6+1D6 (arms)
Javelin H 1D8+1D6 range: 30m 3/8
Skills
Evade 30%, Persistence 46%, Resilience 32%
Athletics 37%, Brawn 47%, Evaluate 23%, First Aid 30%, Influence 36%, Insight 33%, Perception 33%, Play (Drums) 33%, Sleight 23%, Stealth 20%, Survival 33%, Swim 27%
Magic
Common Magic 53%: Countermagic 2, Disruption 1, Second Sight 3
Spirit Magic
Spirit Binding 66% (1D8 damage, Command 21 POW) Spirit Walking 54% (8 minutes to enter trance, can communicate with spirits in range).
Fetishes
- Oooze. Curse Spirit. Intensity 2. Conditions(nausea & internal bleeding). INT 7 POW 15 CHA 9. Spectral Face Hug 75% (1D8 Damage). Persistence 60% Discorporate 75%.
- Moth. Moth Spirit. Intensity 2. Stealth +20%. INT 1 POW 14 CHA 1. Spectral Buffet 70% (1D8 Damage). Persistence 56%.
Equipment
Armour / clothing. Rags.
Equipment: various skull festishes, herbs, powders and noxious liquids. Set of noise makers. Lack of marbles.
Weapons: 2 Javelins, Morningstar
Bugbear Champion (Seasoned initiate)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
20 |
|
Strike Rank |
9 (11) |
|
1-3 |
Right Leg |
2/8
|
CON |
12 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/8
|
SIZ |
24 |
|
Damage Mod |
+1D8 |
|
7-9 |
Abdomen |
5/9
|
INT |
10 |
|
Armour Pen
|
-2 |
|
10-12 |
Chest |
5/10 |
POW |
10 |
|
MPs |
8 |
|
13-15 |
Right Arm |
2/7 |
DEX |
11 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/7 |
CHA |
9 |
|
|
|
|
19-20 |
Head |
2/8 |
Combat
Combat Styles: 2H Mace 61%, Mace & Shield 81%, Unarmed 61%, Javelin 52%
Weapon S/R (skill) Damage Special CMs AP/HP
Morningstar M/S 61% 2D4+1D8 Stun, 4/10
Heavy Mace (2H) L/L 61% 1D10+1+1D8 Stun, sunder, 6/10
Heavy Mace (1H) L/L 81% 1D8+1+1D8 Stun
Heater Shield L/S 81% 1D4+1D8 6/18
Claws S/T 61% 1D6+1D8 (arms)
Javelin H 52% 1D8+1D8 range: 30m 3/8
Skills
Evade 42%, Persistence 20%, Resilience 54%
Athletics 61%, Brawn 74%, Evaluate 19%, Influence 18%, First Aid 21%, Insight 20%, Perception 40%, Sleight 30%, Stealth 51%, Survival 20%, Swim 32%, Track 20%
Magic
Common Magic 49%: Bludgeon 2, Coordination 2, Protection 2
Higher Magic
Divine Magic
Lore (Hruggek) 30%. Pact (Hruggek) 11% - Magnitude 2.
Berserk 1. True Mace 1.
Equipment
Armour / clothing: Ring Mail Hauberk (1AP, Armour Penalty -1)
Weapons: 2 Javelins. Heavy Mace, Morningstar, Heater Shield.
Notes
The Champion lives for no-holds-barred melee combat. Given a chance he will cast all of his common magic first. Coordination will increase his DEX by 4, giving him an extra Combat Action and adding +4% to his close combat and +8% to his ranged combat skills. His favoured weapon combination is mace and shield. Against well-defended opponents he'll choose Bash to try and knock an opponent to the ground in order to take advantage of his huge damage modifier.
Bugbear hunter (seasoned)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
22 |
|
Strike Rank |
12 |
|
1-3 |
Right Leg |
2/7
|
CON |
14 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/7
|
SIZ |
23 |
|
Damage Mod |
+1D8 |
|
7-9 |
Abdomen |
2/8
|
INT |
8 |
|
Armour Pen
|
0 |
|
10-12 |
Chest |
2/9 |
POW |
10 |
|
MPs |
10 |
|
13-15 |
Right Arm |
2/6 |
DEX |
15 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/6 |
CHA |
6 |
|
|
|
|
19-20 |
Head |
2/7 |
Combat
Combat Styles: 2H Spear 57%, Unarmed 67%, Javelin 80%
Weapon S/R Damage AP/HP
Longspear L/VL 1D10+1+1D8 Impale 4/10
Claws S/T 1D6+1D8 (arms)
Javelin H 1D8+1D8 range: 30m 3/8
Skills
Evade 50%, Persistence 20%, Resilience 38%
Athletics 67%, Brawn 55%, Evaluate 14%, First Aid 23%, Influence 12%, Insight 18%, Perception 58%, Sleight 31%, Stealth 73%, Survival 38%, Swim 34%, Track 58%
Magic
Common Magic 46%: Bandit's Cloak 2, Coordination 2, Multimissile 2.
Notes
The seasoned hunter is a fearsome ambush predator. With Bandit's cloak pre-cast it is a potential 93% in Stealth. Favourite tactics are to Cast multimissile on two javelins and Coordination 2 on itself (which will add +8% to its Javelin skill and +4% to any stealth tests). With one javelin held in its left hand it can easily throw both in a single combat round. Providing it has surprise it'll choose impale for its real javelins and bash for its multimissiles hoping to knock down or seriously wound the opponent enough that it can also throw its second javelin against a target who is incapable of evading.
Equipment
Armour / clothing: just enough to cover his modesty.
Equipment: hunting and camping gear.
Weapons: 3 Javelins, Longspear.
Bugbear Shaman (seasoned spirit worshipper)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
17 |
|
Strike Rank |
10 |
|
1-3 |
Right Leg |
2/7
|
CON |
11 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/7
|
SIZ |
20 |
|
Damage Mod |
+1D6 |
|
7-9 |
Abdomen |
2/8
|
INT |
10 |
|
Armour Pen
|
0 |
|
10-12 |
Chest |
2/9 |
POW |
14 |
|
MPs |
13 |
|
13-15 |
Right Arm |
2/6 |
DEX |
10 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/6 |
CHA |
14 |
|
|
|
|
19-20 |
Head |
2/7 |
Combat
Combat Styles: Morningstar 37%, Unarmed 57%, Javelin 30%
Weapon S/R Damage AP/HP
Morningstar M/S 2D4+1D6 4/10
Claws S/T 1D6+1D6 (arms)
Javelin H 1D8+1D6 range: 30m 3/8
Skills
Evade 40%, Persistence 58%, Resilience 32%
Athletics 37%, Brawn 47%, Dance 29%, Evaluate 23%, First Aid 30%, Influence 38%, Insight 34%, Perception 33%, Play (Drums) 39%, Sleight 24%, Stealth 20%, Survival 34%, Swim 28%
Magic
Common Magic 68%: Bestial Enhancement 2, Countermagic 2, Disruption 1, Second Sight 3
Spirit Magic
Spirit Binding 78% (1D8 damage, Command 24 POW) Spirit Walking 65% (7 minutes to enter trance, can communicate with spirits in range).
Fetishes
- Oooze. Curse Spirit. Intensity 2. Conditions(nausea & internal bleeding). INT 7 POW 15 CHA 9. Spectral Face Hug 75% (1D8 Damage). Persistence 60% Discorporate 75%.
- Moth. Moth Spirit. Intensity 2. Stealth +20%. INT 1 POW 14 CHA 1. Spectral Buffet 70% (1D8 Damage). Persistence 56%.
- Strangler. Obscure forest spirit. Intensity 3. Combat Manoeuvre (always choose head). INT 2 POW 20 CHA 2. Spectral Strangling 100% 1D10. Persistence 80%.
Notes
This spirit walker is starting down the Strangler's path. It can provide strong magical support from the shadows with Second Sight and Countermagic. The Curse Spirit can quickly incapacitate anyone without magical defences. If it can pick out a weaker foe it will manifest both the Moth and the Strangler, enhance its claws and then strike from surprise in an attempt to grip and strangle an opponent.
Equipment
Armour / clothing. Rags.
Equipment: various skull festishes, herbs, powders and noxious liquids. Set of noise makers. Lack of marbles.
Weapons: 2 Javelins, Morningstar
Bugbear Champion (Veteran initiate)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
22 |
|
Strike Rank |
5 (11) |
|
1-3 |
Right Leg |
6/8
|
CON |
12 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
6/8
|
SIZ |
24 |
|
Damage Mod |
+1D10 |
|
7-9 |
Abdomen |
6/9
|
INT |
10 |
|
Armour Pen
|
-6 |
|
10-12 |
Chest |
6/10 |
POW |
10 |
|
MPs |
8 |
|
13-15 |
Right Arm |
6/7 |
DEX |
12 |
|
Movement |
8m |
|
16-18 |
Left Arm |
6/7 |
CHA |
9 |
|
|
|
|
19-20 |
Head |
8/8 |
Combat
Combat Styles: 2H Mace 79%, Mace & Shield 99%, Unarmed 74%, Javelin 54%
Weapon S/R skill Damage Special CMs AP/HP
Morningstar M/S 79% 2D4+1D10 Stun, 4/10
Heavy Mace (2H) L/L 79% 1D10+1+1D10 Stun, sunder, 6/10
Heavy Mace (1H) L/L 99% 1D8+1+1D10 Stun
Heater Shield L/S 99% 1D4+1D10 6/18
Claws S/T 74% 1D6+1D10 (arms)
Javelin H 54% 1D8+1D10 range: 30m 3/8
Skills
Evade 44%, Persistence 20%, Resilience 74%
Athletics 74%, Brawn 86%, Evaluate 19%, Influence 18%, First Aid 21%, Insight 20%, Perception 40%, Sleight 30%, Stealth 51%, Survival 20%, Swim 32%, Track 20%
Magic
Common Magic 59%: Bestial Enhancement 2, Bludgeon 3, Coordination 2, Protection 2
Higher Magic
Divine Magic
Lore (Hruggek) 40%. Pact (Hruggek) 21% - Magnitude 3.
Berserk 1. True Mace 1.
Equipment
Armour / clothing: Scale suit (4AP), Full Plate Helm (6AP), Armour Penalty -6
Weapons: 2 Javelins. Heavy Mace, Morningstar, Heater Shield.
Notes
The Champion lives for no-holds-barred melee combat. Given a chance he will cast all of his common magic first. Coordination will increase his DEX by 4, giving him an extra Combat Action, adding +4% to his close combat and +8% to his ranged combat & Evade skills. His favoured weapon combination is mace and shield. Against well-defended opponents he'll choose Bash to try and knock an opponent to the ground or bypass parry to overwhelm their defences. Unlike less skilled bugbears, the veteran prefers to rely on his armour and is happy to strike second. With Bludgeon 3 and Coordination 2 in effect he is attacking at 118% with a Mace and doing 1d8+4+1d10 damage. There are few opponents that can withstand such an attack.
Bugbear Priest (Veteran Acolyte)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
18 |
|
Strike Rank |
12 |
|
1-3 |
Right Leg |
2/6
|
CON |
9 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/6
|
SIZ |
21 |
|
Damage Mod |
+1D6 |
|
7-9 |
Abdomen |
2/7
|
INT |
13 |
|
Armour Pen
|
0 |
|
10-12 |
Chest |
2/8 |
POW |
16(8) |
|
MPs |
8 |
|
13-15 |
Right Arm |
2/5 |
DEX |
10 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/5 |
CHA |
12 |
|
|
|
|
19-20 |
Head |
2/6 |
Combat
Combat Styles: Morningstar 58%, Unarmed 48%, Javelin 30%
Weapon S/R Damage AP/HP
Morningstar M/S 2D4+1D6 4/10
Claws S/T 1D6+1D6 (arms)
Javelin H 1D8+1D6 range: 30m 3/8
Skills
Evade 30%, Persistence 72%, Resilience 38%
Athletics 38%, Brawn 49%, Evaluate 35%, First Aid 23%, Influence 64%, Insight 49%, Perception 36%, Sleight 22%, Stealth 53%, Swim 27%
Magic
Common Magic 78%: Bandit's Cloak 1, Befuddle (2), Bludgeon 1, Countermagic 4, Demoralise (2)
Divine Magic
Lore (Bugbear God) 86%, Pact (Bugbear God) 70% - Magnitude 7.
Choose one of the following packages depending on deity worshipped
Hruggek (Chief God): Behold 1, Berserk 1, Blessing 2, Dismiss Magic 2, Extension 1, True (Mace) 1. [Cult skills - Mace combat styles, Javelin, Brawn, Resilience, Stealth, Unarmed]
Hunting God: Blessing 2, Dismiss Magic 2, Extension 1, Sureshot 2, True (Spear) 1. [Cult skills - Javelin, spear combat styles, stealth, perception, survival, track]
Equipment
Armour / clothing. "Fine" priestly robes.
Weapons: 2 Javelins, Morningstar.
Enhanced item: sigil of the cult giving +5% to the Lore (Deity) skill when casting Divine Magic.
Notes
A Bugbear acolyte is never seen alone, always travelling with a retinue of warriors or a champion sworn to defend it to the death. This is generally due to the fact that family members are often held hostage. Although not particularly dangerous in melee combat by bugbear standards, an acolyte relies on enhancing its retinue. Blessing can add 35% to a cult skill, while a Berserk bugbear is a terrifying prospect. Befuddle or Demoralise can play havoc with defences while strong defensive magic can keep its retinue safe from most magical threats.
Bugbear Shaman (Master Shaman)
Characteristics | | Attributes | | Locations |
---|
Char |
Val
|
|
Attribute |
Value
|
|
d20 |
Location |
AP/HP |
STR |
17 |
|
Strike Rank |
10 |
|
1-3 |
Right Leg |
2/7
|
CON |
11 |
|
Combat Actions |
2 |
|
4-6 |
Left Leg |
2/7
|
SIZ |
20 |
|
Damage Mod |
+1D6 |
|
7-9 |
Abdomen |
2/8
|
INT |
11 |
|
Armour Pen
|
0 |
|
10-12 |
Chest |
2/9 |
POW |
17 |
|
MPs |
17 |
|
13-15 |
Right Arm |
2/6 |
DEX |
10 |
|
Movement |
8m |
|
16-18 |
Left Arm |
2/6 |
CHA |
17 |
|
|
|
|
19-20 |
Head |
2/7 |
Combat
Combat Styles: Morningstar 37%, Unarmed 77%, Javelin 30%
Weapon S/R Damage AP/HP
Morningstar M/S 2D4+1D6 4/10
Claws S/T 1D6+1D6 (arms)
Javelin H 1D8+1D6 range: 30m 3/8
Skills
Evade 40%, Persistence 84%, Resilience 32%
Athletics 37%, Brawn 47%, Dance 47%, Evaluate 28%, First Aid 41%, Influence 44%, Insight 58%, Perception 58%, Play (Drums) 57%, Sleight 27%, Stealth 61%, Survival 38%, Swim 28%
Magic
Common Magic 94%: Befuddle (2), Bestial Enhancement 2, Countermagic 4, Disruption 3, Second Sight 3, Spirit Bane 4
Spirit Magic
Spirit Binding 104% (2D6 damage, Command 33 POW) Spirit Walking 98% (4 minutes to enter trance, can enter spirit plane).
Fetishes
- Curse Spirit. Intensity 2. Conditions (nausea & internal bleeding). INT 7 POW 15 CHA 9. Spectral Combat 75% (1D8 Damage). Persistence 60% Discorporate 75%.
- Curse Spirit. Intensity 3. Conditions (Paralysis, Internal Bleeding, Agony). INT 2 POW 22 CHA 3 Spectral Combat 110% 2D6. Persistence 88%. Discorporate 110%.
- Moth Spirit. Intensity 2. Stealth +20%. INT 1 POW 14 CHA 1. Spectral Combat 70% (1D8 Damage). Persistence 56%.
- Strangler. Obscure forest spirit. Intensity 3. Combat Manoeuvre (always choose head). INT 2 POW 20 CHA 2. Spectral Combat 100% 1D10. Persistence 80%.
- Porcupine spirit. Intensity 3. Grants Impale Combat Manoeuvre with missile weapons. INT 3 POW 21 CHA 2 Spectral Combat 105% 1D10. Persistence 84%
- Guardian Spirit. Intensity 4. Neutralise INT 7 POW 21. Neutralise 7 Mag of Magic. Spectral Combat 105%. 2D6. Persistence 84%.
- Toadstool spirit. Magic Point Boost +3. Int 3 POW 19 CHA 3. Spectral Combat 95% 1d10. Persistence 76%.
- Bear Claws. Formidable Natural Weapons trait and +10% Unarmed skill. INT 4 POW 21 CHA 4. Spectral Combat 105% 2d6. Persistence 84%.
Fetch
INT 11 POW 15 CHA 12
Combat Actions 3, Strike Rank 12 Move 20m (fly) Hit Points 15
Magic Points 15
Skills
Discorporate 66%, Evaluate 23%, Influence 24%, Insight 46%, Perception 46%, and Persistence 60%
Spectral Combat 67% (1D8)
Common Magic 67%
Notes
A bugbear shaman is an army in its own right. Should it be caught in a fight to the death it will use its spirits unsparingly. The curse spirits can quickly and horribly incapacitate its enemies. Its fetch will cast common magic to befuddle major threats while being ready with countermagic. The shaman himself in extremis will manifest the strangler and its bear claws to attack and throttle an enemy. Its biggest weakness is a lack of protection against missile attacks so it will spend its time in the shadows, sending its spirits to harass enemy archers.
Equipment
Armour / clothing. Rags.
Equipment: various skull festishes, herbs, powders and noxious liquids. Set of noise makers. Lack of marbles.
Ancient skull fetish: +10% to Shaman's Spirit Binding skill.
Obsidian feather: Common Magic spell matrix: Speedart 4, Coordination 3 (+1 Combat Action)
Weapons: 2 Javelins, Morningstar
For later
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