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Goblin Hall Part 2

Page history last edited by Bruce Mason 10 years, 1 month ago

Grid Based Combat::Goblin Hall::[<<::Part 2::>>]
Combat Round 5

New Initiative

Walliam 24, Rickard 16, Goblins 15, Brutus 13

24 Walliam-1 delay

16 Rikard-1&2 run to engage Goblin (11m)

15 Gob 4-1 change range (evade 92 fail) vs Rikard-3 (evade 79Xl) Other Goblins alerted.

13 Brutus-1 ½ mov to Gob4 and prepare parry

13 Walliam-1 full move to behind Brutus

24 Walliam-2 delay

15 Gob 4-2 change range (Evade 85X) Brutus attack-22 (Sword  73S) CM – choose head. 8 dmg. Head HP -3. Serious Wound. Resilience 59 fail. Unconscious. Gobs 6, 7 & 8-2 equip spears.

13 Brutus-3 ½ move and prep parry

13 Walliam ½ move and prep Neutralise Magic

Combat Round 6

(Walliam 24, Rickard 16, Goblins 15, Brutus 13)

24 Walliam-1 delay

16 Rikard-1 delay

15 Gobs 6-8 equip bucklers (1)

13 Brutus-1 ½ move and prep parry, Rikard full move. Walliam ½ move and prep parry

24 Walliam-2 casts Wrack +2 Targets +2 Range (2 CAs, 3 MPs)

16 Rikard-2 survey room with Perception (looking to count Goblins and spot any hidden ones) 87 fails. Only sees 3 goblins.

15 Gobs 6-8 ½ move into position and cast Bladesharp 2 (70X, 32S, 06S)  (2)

13 Brutus-2&3 charge! Goblin 6 but triggers dart trap! Brutus has no response. Dart Trap 16! Success. Impale. Dam 3 to right arm. No effect. Brutus keeps running! Gob 6 no actions left. Brutus (Sword 58, success!) Choose bash. Dam 8 to left leg.  Gob 6 resilience 82 – fail. Prone and bashed 2m. Stunned 1 CA. Brutus continues run to get onto dias.

24 Walliam-3 ½ move into room and cast Wrack 33 – success. Gob 6-8 Resilience (23, 22, 64). None resist. All take 1D8 damage.  Gob 6 (1 to left leg, major wound), Gob 7 (4 to Right Arm serious),  Gob 8 (1 to right arm – minor). Gob 6 resilience 43 success and wins. Dying slowly. Gob 7 resilience 58 – fail. Arm disabled and stunned 1 CA.

16 Rikard tries perception to see what caused dart attack on Brutus. 87 fail.

Combat Round 7

(Walliam 24, Rickard 16, Goblins 15, Brutus 13)

24 Walliam-1 Wrack. Gob 6 (6 to RLeg – serious wound) Gob 7 (7 to R Leg – serious wound) Gob 8 (1 to right arm – minor). Gob 6 Resilience 38 success. Stun 2 CAs. Gob 7 Resilience 59 – fail. Falls prone, stun 2 CAs.

16 Rikard-1 moves cautiously into room and continues trying perception while poking floor with rapier. 24 success. Spots nearby trigger for dart trap 1. Knows what signs to look for now.

15 Gob7-1 stands with aid of spear, shouts for help. Gob 8-1 runs!

13 Brutus-1 gestures at Gob 7 to be quiet and to surrender. Checks out corridor where Gob 8 just ran to.

24 Walliam-2 delays and looks Meaningfully at Rikard

16 Rikard-2 perception 48 success. Tells Walliam the left wall is safe. Walliam full moves down left side of room.

13 Brutus-2 moves off after Gob 8 (note that Brutus only has style bonus token left).

24 Walliam moves up left side of room.

16 Rikard follows.

Combat Round 8

New Initiative

Rickard 23, Walliam 22,Goblins 19, Brutus 13, Battle Lizards 10

23: Rikard-1 moves along left wall

22 Walliam-1 1/2 moves onto dias hoping to see Gob 8. Wracks other two Gobs for good measures. Brutus not impressed as he’d promised to let Gob 7 surrender

19 Gob (1&2) 8 Runs and shouts "intruders!"

13 Brutus-1 holds position and readies an attack (waiting for others to catch up)

23 Rickard-2 moves

22 Walliam-2 1/2 moves and readies a Wrack while looking threateningly at Gob 7

19 Gob 8 shouts "help". Other gobs figure he’s just messing around and threaten to launch skull ball at him. Gob 7 places spear on floor

13 Brutus-2 moves towards top of stairs going down

23 Rikard-3 moves across room

22 Walliam 1/2 moves keeping Wrack ready

13 Brutus moves cautiously to top of stairs with parry ready.

Goblin Hall Part 3

 

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