Alternative Character Generation system


RuneQuest II House Rules::


A simple and fast skills assignment system.

  1. Assign General skill bonuses. Gain +30% to each of the following: Culture (Own), Language (Own), Common Magic.
  2. Assign the following background skill bonuses to 10 different skills:
    1. skill gets +50%, 
    2. skills get +40% each
    3. skills get +30% each.
    4. skills get +20% each.
  3. Assign experience skill bonuses, choosing one of the following options:
  4. Choose up to 6 Magnitude of Common Magic with a maximum of 3 Magnitude in any one spell. 
  5. Join a cult or similar organisation.
  6. Gain Hero Points and equipment. 

 

Pious Membership Bonuses

 

 

Note that these bonuses deliberately do not include skill increases for the appropriate Higher Magic such as Lore (Deity), Sorcery (Grimoire) and so on. Those skills must assigned from the background or experience skill bonuses, representing the way in which the character has dedicated themselves to the organisation at the expense of developing in other ways.

 

Advanced Characters

Each 'level' of advancement gains the character two additional Experience Skill Bonuses.

E.g. Seasoned characters gain 3 Experience skill bonuses instead of just one; Veterans gain 5, Masters gain 7 and Heroes gain 9. They also gain characteristic improvements and additional Hero Points as described in the RQII core rule book. In addition they can gain more common magic.

 

  1. Seasoned: gain +2 Magnitude and maximum Magnitude increased to 4; 
  2. Veteran +4 Magnitude and maximum Magnitude increased to 5;
  3. Master +6 Magnitude and maximum Magnitude increased to 6;
  4. Hero +10 Magnitude with no maximum limit to Magnitude (except their INT of course).

 

Advanced Religious Experience

Veterans can become fervent members in their organisation, masters and heroes can become High Priests/Lords in their appropriate organisation. These do require them to qualify. The characters will gain additional higher magic as well based on the cult.